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List Archetype
Overview
| Position | Archetype Name | Faction | Ship Types | # Squadrons | # Tournaments | avg Percentile |
|---|---|---|---|---|---|---|
| 1. | (unnamed) |
TIE/fo Fighter
TIE/fo Fighter TIE/wi Whisper Modified Interceptor TIE/sf Fighter TIE/fo Fighter |
1
0.55% |
1
3.33% |
40.0% |
Some Notable Squadrons
Pilots
| Position | Card Image | Pilot Name | Faction | Ship Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
|---|---|---|---|---|---|---|---|---|
| 1. |
|
Commander Malarus | TIE/fo Fighter |
1
0.55% |
1
3.33% |
40.0% | ||
| 2. |
|
“Static” | TIE/fo Fighter |
1
0.55% |
1
3.33% |
40.0% | ||
| 3. |
|
“Longshot” | TIE/fo Fighter |
1
0.55% |
1
3.33% |
40.0% | ||
| 4. |
|
“Quickdraw” | TIE/sf Fighter |
1
0.55% |
1
3.33% |
40.0% | ||
| 5. |
|
“Whirlwind” | TIE/wi Whisper Modified Interceptor |
1
0.55% |
1
3.33% |
40.0% |
Upgrades
| Position | Card Image | Upgrade | Upgrade Type | # Squadrons | # Tournaments | avg Percentile | Weighted Score |
|---|---|---|---|---|---|---|---|
| 1. |
|
Special Forces Gunner | Gunner |
1
0.55% |
1
3.33% |
40.0% | |
| 2. |
|
Cluster Missiles | Missile |
1
0.55% |
1
3.33% |
40.0% | |
| 3. |
|
Electronic Baffle | Modification |
1
0.55% |
1
3.33% |
40.0% | |
| 4. |
|
Munitions Failsafe | Modification |
1
0.55% |
1
3.33% |
40.0% | |
| 5. |
|
Fire-Control System | Sensor |
1
0.55% |
1
3.33% |
40.0% | |
| 6. |
|
Fanatical | Talent |
1
0.55% |
1
3.33% |
39.99% | |
| 7. |
|
Swarm Tactics | Talent |
1
0.55% |
1
3.33% |
40.0% | |
| 8. |
|
Advanced Optics | Tech |
1
0.55% |
1
3.33% |
39.99% | |
| 9. |
|
Pattern Analyzer | Tech |
1
0.55% |
1
3.33% |
40.0% | |
| 10. |
|
Deadeye Shot | Talent |
1
0.55% |
1
3.33% |
40.0% | |
| 11. |
|
Precision Ion Engines | Modification |
1
0.55% |
1
3.33% |
39.99% | |
| 12. |
|
Enhanced Jamming Suite | Configuration |
1
0.55% |
1
3.33% |
40.0% |
Archetype Matchups
| Position | Archetype Name | Ship Types | Games: W/L | Win-Loss Ratio |
|---|
“Whirlwind”
Cluster Missiles
Munitions Failsafe
Fanatical
Advanced Optics
“Quickdraw”
Special Forces Gunner
Electronic Baffle
Deadeye Shot
Swarm Tactics
Pattern Analyzer
“Longshot”
Fire-Control System
Commander Malarus
“Static”